Some silly games
Made in different engines and languages, hope you enjoy them.

Mine by day, survive by night. Strike rock with your pickaxe in a falling-sand world: dig dirt, stone, copper, iron and mithril, smelt ores in a furnace, and craft picks, swords and armor. Build a sealed base with bed and door before dusk, villagers will move in and score you points each dawn, but zombies, raining slimes, bombers and burrowing ghosts hunt you all night. Cave-ins, sand pours, water spreads and lava oozes are real. Survive as many days as you can and chase the top 5 highscore.
⚡ Extreme constraints: no external libraries, no network calls, no image assets, max 50KB minified.

Discover why the world of polygons wants you dead! A cooperative bullet-hell shooter where geometry is power. Battle endless waves of diverse enemies across procedurally generated arenas. Collect game-changing power-ups: freeze enemies, ignite them with fire, gain triple shots, homing bullets, bouncing projectiles, and more! Combine them for devastating synergies! Face off against unique bosses with distinct attack patterns. Solo or with a friend!
⚡ Extreme constraints: no external libraries, no network calls, no image assets, max 50KB minified.

A two-player collaborative game made in Unity, centered on Jorge, a boy who inadvertently releases two spirits, water and fire. Together they must navigate a series of challenges using Jorge’s body. This game was made as a university project together with Antonia Plubins, Belen Silva, and Samuelle Arratia.

An interactive story where you step into Jorge’s shoes and dive into an adventure with 4 spirits. Every decision directly influences how the story develops, so pay attention, decide carefully, and help Jorge.

A game where you have to shoot another character who is also trying to shoot you across a randomly destructible terrain. Made using Construct.